GI Joe: War on Cobra is a base-building game made for mobile platforms using the Unity engine.
Role: Environment Artist; I was the only environment artist at the company during that time.
-greyblocked, modelled, and painted the landscapes
-worked with Design to ensure the layout worked for gameplay
-worked with Narrative to ensure the landscapes fit their story
-in many cases concepted the scenes myself
-concepted some buildings
-modelled and textured assets/props
-placed/composed everything in the scene
-lit scenes
-prepared scenes for export
-ensured we were within budget
Mike Mccartie provided some concepts
Tony Tsang provided Art Direction
https://www.linkedin.com/in/mmccartie/
https://www.linkedin.com/in/silentt/