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GI Joe: War on Cobra

GI Joe: War on Cobra is a base-building game made for mobile platforms using the Unity engine.

Role: Environment Artist; I was the only environment artist at the company during that time.
-greyblocked, modelled, and painted the landscapes
-worked with Design to ensure the layout worked for gameplay
-worked with Narrative to ensure the landscapes fit their story
-in many cases concepted the scenes myself
-concepted some buildings
-modelled and textured assets/props
-placed/composed everything in the scene
-lit scenes
-prepared scenes for export
-ensured we were within budget

Mike Mccartie provided some concepts
Tony Tsang provided Art Direction

https://www.linkedin.com/in/mmccartie/
https://www.linkedin.com/in/silentt/

GI Joe Base and Island.  This is a base-building game so the big rectangle in the middle needs to be open for building-placement.

I remember being quite happy with the waterfall and jungle area.

GI Joe Base and Island. This is a base-building game so the big rectangle in the middle needs to be open for building-placement.

I remember being quite happy with the waterfall and jungle area.

Cobra HQ and Island with requisite active volcano.

Cobra HQ and Island with requisite active volcano.

Alliance Wars; meant to look like a never-ending battlefield, hence all the trenches and craters.

I love these muted colours.

Alliance Wars; meant to look like a never-ending battlefield, hence all the trenches and craters.

I love these muted colours.

Ocean Cliffs.  These are the cliffs where I learned  to sculpt better in ZBrush.

Ocean Cliffs. These are the cliffs where I learned to sculpt better in ZBrush.

Jungle Base

Jungle Base

Alliance Wars at night.  I just wanted to show this because of the smoldering light coming from the craters.

Alliance Wars at night. I just wanted to show this because of the smoldering light coming from the craters.